Print and Play - A favorite Ubuntu activity that you won't find in any book!

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This activity works with every group size and every age from elementary to corporate teams!
All you need is two decks of Ubuntu cards.

"We aren't sure why this didn't make it into the Ubuntu Activity Guide. Ryan and I had a good laugh about that because we use it all the time". Chris Ortiz

Ubuntu Mimeograph
When working on a project, we rely on team members to do their best work to contribute to the success of the project team. If that work is not organized and agreed on by all team members, details can be missed and distrust in team members can fester. The object of the activity is for the team to recreate a pattern of cards that the facilitator has created in another, out of site, space.

Resources/Materials: You will need 2 decks of Ubuntu cards.

Set up:
Create a pattern of 10- 15 cards out in a hallway or in another room. Place some cards single image side up and others multi image side up. Turn some sideways or angled. Include the remainder of the deck as a part of the pattern.

Give the group the second deck of cards.

Procedure:
• Each team member may only leave the room to go look at the pattern of cards one time.
• They must go alone, no talking or technology allowed while in the other space.
• They may not touch the cards that are a part of the pattern.
• When they return, they can describe what they saw to the other group members.
• Can the group recreate the pattern exactly as it is in the other space?

Facilitator tips: Snap a picture of the pattern at some point so at the end you can lay your phone down to check the groups work before you discuss.

Reflection Ideas:
• How did the group decide to organize information? Was the strategy and vision of the plan clear for all group members?
• In what ways does this activity reflect the groups typical organization? Similarities? Differences?
• What lessons could be brought back to the workplace as a result of this exercise?

Saboteur Layer
Prior to playing, pass around folded up note cards to everyone and tell the group to secretly look at the card. Tell them that if someone has an X on the inside of their card they are the saboteurs for this activity and their goal is to prevent the group from being successful. (I never actually put an X on a card but adding this layer of distrust on the team can be a powerful discussion point.)

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