UBUNTU Cards

ubuntuBoxCover.jpgWelcome to the UBUNTU Cards page, an ever growing collaborative resource for sharing your experience with High 5 Adventure's Ubuntu Cards. We created these cards with the hope of providing facilitators with a simple and engaging prop for connecting groups in an almost endless array of conversation starters, games and problem-solving initiatives as well as serving as a powerful tool for processing the adventure experience.

The Ubuntu Philosophy
Ubuntu Cards embody the African philosophy of Ubuntu. Pronounced oo-boon-too, it means "I am because we are." and celebrates the common human bond that exists within each and every one of us. Ubuntu captures the essence of our programming at High 5: we are better people because of knowing those around us.

Supporting our programs
Proceeds from the sale of the UBUNTU cards will be donated to High 5's Edge of Leadership Program, which is based on the premise that everyone has the potential to be a leader. The Edge of Leadership is designed to help young people discover and refine their leadership skills and then use them effectively in their school and community. The Edge of Leadership is open to students and educators that excel in inspiring others and possess the motivation and desire to lead.

New Activities and Initiatives
We hope you'll help contribute to this growing pool of Ubuntu activities by sending us your ideas. We'll be working hard to keep this space updated with your best activities.

Please send your activities and ideas to ubuntucards@high5adventure.org and check back here often for more activities and initiatives that you can use with your cards.

Go to store

Ubuntu Protector & Destroyer

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This is a version of the activity Ego-AlterEgo Karl Rohnke wrote up in Funn 'n Games (or FUNN Stuff before that). With the help of Scott Moulton, we have an Ubuntu twist on the activity. We like how the Ubuntu Card deflects the emotion from the people to the imagery on the cards and adds a layer to the discussion.

Have every group member stand in a circle while holding an Ubuntu Card single image facing out toward the group. Ask each person to secretly choose a Ubuntu Card image to represent their "Protector" and then to secretly choose an image to represent their "Destroyer". On Go, each player must attempt to keep the person holding their protector image between themselves and their destroyer image. I might recommend a fast walking place. This tends to be a fun, quick and confusing exercise. Take time to talk about strategies, success and struggles participants encountered. Ask why they picked certain images to represent those roles.

You can play several rounds changing the rules slightly each round to bring up different discussion points.

Try changing the name of the "Destroyer" image to the "Bully" image. How does that effect the game? Did that feel different? How does a victim feel when they see their bully in school?

Try changing roles. Instead of choosing a "Protector" and a "Bully", have each person play the role of the "Protector". Have them secretly choose an image to represent a "Victim of Bullying" and other to represent the "Bully". This version tends to look a bit like a mosh pit with all participants rushing into the middle to protect...be aware of what your group can handle. After this version, you can ask about strategies and differences. You can ask about who they have as protectors or who they protect in life.


Face Off

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Thanks to Scott Goldsmith for this interesting game adaptation.

Divide group into two teams. The two teams line up facing each other so that the front person on each team is face to face. 1/2 the deck is given to the first person in the line of each team, single image sides up. On GO, the two players flip over the first card in their deck. Whoever finds the match first wins that person to their team. The next two in line for each team step up and take the deck of cards. Play until it stops one team has all the players or it stops being fun.

Ubuntu Prediction

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Have the group choose a card to be the group card. Place that card multi-image side up so that everyone can see the images. The remainder of the deck is placed in a pile or held in the facilitator's hand, single-image side up. The group agrees upon and announces an image from the group card. The object of the activity is for the group to choose an image that will NOT be the matching image on the next card flipped from the deck. The facilitator flips over the top card in the deck. If the image chosen from the group card is NOT the matching image on the flipped card, the team gets a point. The group continues to choose a new image for each new card that is flipped over. The game ends when the image chosen is the matching image with the flipped card. Can you get through the whole deck?
Version of Prediction (Playing With a Full Deck, M. Cummings)

Sniper

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Give a card to everyone in the group. Players may not look at their card until you say "go". To start group members mingle around the play space without sharing or looking at cards. On "go", everyone freezes. Players quickly look at their single image and then hold up their card so that other players can see the single image side. The cardholder should be able to see their multi image side. Quickly people try to find players single image in their own Multi image side. When a match is found the player runs over to the person that has the single image they found, gently tags their shoulder and yells out the match, "Monkey!" When another player tags you and yells out your single image, you are out and must take a knee or step to the side of the play space. Play goes until the winners are the only ones left standing. It is possible that multiple people will be left standing at the end.

I Got That!

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Give a card to everyone in the group. Have players hold their card in front of them so that other players can see the single image side. The cardholder should be able to see their multi image side. While the game is played, the group should mingle about with the other players. The object is to find a match between something on your multi-image side and other player's single image. If find a match, yell out "I got that!" Continue mingling and finding matches.

Secret Card

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Activity shared by Tara Pocock

All of the cards are placed single image side up and each participant thinks of a card that best represents their personality, a strength, a hidden talent, a fear, or just about anything else you may want the focus of a group discussion to be. Participants take turns asking one player questions about his or her secret card ie. "is your card red". If the persons secret card is red the group removes all but the red cards and if the secret card is not red remove all the red cards. It is good to ask if the chosen card is still in play before proceeding on to the next question. The round ends when only the one secret card remains. To continue to the next round place all the cards back in the middle and ask questions to the next participant about their secret card.

Variation: This game can also be played where participants choose a card that represents a positive quality about someone else in the group.
Thank you Tara for sending in this great activity and helping us spread Ubuntu. We look forward to more!

Sharks in the Pool

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This is a tag game. Give each player a card making sure several of the cards have a shark on the multi image side. No one may look at their card until the game begins. On your signal, players look at their card. If their card has a shark on it, they are it. The sharks chase after players and attempt to tag them. If they tag a player, they challenge them to match (both players show their multi image side and the first person to identify the match wins). If the shark wins the other player becomes a shark too. If the player wins they are free to go and shark must spin three times saying the Jaws theme (da na, da na, da na). A shark with a shark card is always a shark. A player that was turned into a shark acts as a shark tagging other players and challenging them to a match. If they win they remain a shark and the other player becomes a shark too. If they lose they turn back to a fish and are no longer it. The game ends when all the fish are sharks or they run out of steam.

Squirrels in a Bucket

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This is a quick version of Slap Jack. Place the Ubuntu deck single image sides up in the middle of a small group of players (4-6). Have a player turn over one card at a time. If a card with a squirrel is flipped, players attempt to be the first one to slap the card. This earns them a point. If they slap the deck and there is not a squirrel, they loose a point. Alternate who is flipping the cards to make it fair.
Variation: As the game plays, the facilitator can change the object they are attempting to slap. You can make it a specific object or a category of object (shark vs. sea creature).

Squirrel Hunt

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Give a card to each person in the group. Challenge everyone to pair up and find a matching item on their cards. Once they are successful, have them switch cards with their partner, move on to a new person and repeat the activity. The game continues until one player is able to "kill a squirrel". In order to "kill a squirrel" a player must find a matching set of Squirrels with another persons card and be the first to yell out "SQUIRREL!"

Variation: Set a time for play(like two minutes each round). In each round, players try to kill as many squirrels as possible, getting a point each time they match a set of squirrels and yell "Squirrel". If a player kills a squirrel they may keep their card. In all other circumstances players exchange cards after each match.

NOTE: No Squirrels were harmed in the facilitation of this activity

Row Race

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This is a large group activity that would work well in auditorium seating but could be played in seated rows of players.
Everyone is seated in rows of equal size. Every player has a card. The first person in each row has a second card we will call the "row card" that is single image side up. On "GO" the row card is flipped over and the first person has to find the match between their card and the row card. Once the match is found the row card is passed to the next person in the row. This continues until the row card reaches the last person in the row. When the last person finds the match they stand up and yell "UBUNTU"