February 2012 Archives

Ubuntu Prediction

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Have the group choose a card to be the group card. Place that card multi-image side up so that everyone can see the images. The remainder of the deck is placed in a pile or held in the facilitator's hand, single-image side up. The group agrees upon and announces an image from the group card. The object of the activity is for the group to choose an image that will NOT be the matching image on the next card flipped from the deck. The facilitator flips over the top card in the deck. If the image chosen from the group card is NOT the matching image on the flipped card, the team gets a point. The group continues to choose a new image for each new card that is flipped over. The game ends when the image chosen is the matching image with the flipped card. Can you get through the whole deck?
Version of Prediction (Playing With a Full Deck, M. Cummings)

Sniper

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Give a card to everyone in the group. Players may not look at their card until you say "go". To start group members mingle around the play space without sharing or looking at cards. On "go", everyone freezes. Players quickly look at their single image and then hold up their card so that other players can see the single image side. The cardholder should be able to see their multi image side. Quickly people try to find players single image in their own Multi image side. When a match is found the player runs over to the person that has the single image they found, gently tags their shoulder and yells out the match, "Monkey!" When another player tags you and yells out your single image, you are out and must take a knee or step to the side of the play space. Play goes until the winners are the only ones left standing. It is possible that multiple people will be left standing at the end.

I Got That!

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Give a card to everyone in the group. Have players hold their card in front of them so that other players can see the single image side. The cardholder should be able to see their multi image side. While the game is played, the group should mingle about with the other players. The object is to find a match between something on your multi-image side and other player's single image. If find a match, yell out "I got that!" Continue mingling and finding matches.

Secret Card

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Activity shared by Tara Pocock

All of the cards are placed single image side up and each participant thinks of a card that best represents their personality, a strength, a hidden talent, a fear, or just about anything else you may want the focus of a group discussion to be. Participants take turns asking one player questions about his or her secret card ie. "is your card red". If the persons secret card is red the group removes all but the red cards and if the secret card is not red remove all the red cards. It is good to ask if the chosen card is still in play before proceeding on to the next question. The round ends when only the one secret card remains. To continue to the next round place all the cards back in the middle and ask questions to the next participant about their secret card.

Variation: This game can also be played where participants choose a card that represents a positive quality about someone else in the group.
Thank you Tara for sending in this great activity and helping us spread Ubuntu. We look forward to more!

Sharks in the Pool

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This is a tag game. Give each player a card making sure several of the cards have a shark on the multi image side. No one may look at their card until the game begins. On your signal, players look at their card. If their card has a shark on it, they are it. The sharks chase after players and attempt to tag them. If they tag a player, they challenge them to match (both players show their multi image side and the first person to identify the match wins). If the shark wins the other player becomes a shark too. If the player wins they are free to go and shark must spin three times saying the Jaws theme (da na, da na, da na). A shark with a shark card is always a shark. A player that was turned into a shark acts as a shark tagging other players and challenging them to a match. If they win they remain a shark and the other player becomes a shark too. If they lose they turn back to a fish and are no longer it. The game ends when all the fish are sharks or they run out of steam.

Squirrels in a Bucket

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This is a quick version of Slap Jack. Place the Ubuntu deck single image sides up in the middle of a small group of players (4-6). Have a player turn over one card at a time. If a card with a squirrel is flipped, players attempt to be the first one to slap the card. This earns them a point. If they slap the deck and there is not a squirrel, they loose a point. Alternate who is flipping the cards to make it fair.
Variation: As the game plays, the facilitator can change the object they are attempting to slap. You can make it a specific object or a category of object (shark vs. sea creature).

Squirrel Hunt

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Give a card to each person in the group. Challenge everyone to pair up and find a matching item on their cards. Once they are successful, have them switch cards with their partner, move on to a new person and repeat the activity. The game continues until one player is able to "kill a squirrel". In order to "kill a squirrel" a player must find a matching set of Squirrels with another persons card and be the first to yell out "SQUIRREL!"

Variation: Set a time for play(like two minutes each round). In each round, players try to kill as many squirrels as possible, getting a point each time they match a set of squirrels and yell "Squirrel". If a player kills a squirrel they may keep their card. In all other circumstances players exchange cards after each match.

NOTE: No Squirrels were harmed in the facilitation of this activity

Row Race

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This is a large group activity that would work well in auditorium seating but could be played in seated rows of players.
Everyone is seated in rows of equal size. Every player has a card. The first person in each row has a second card we will call the "row card" that is single image side up. On "GO" the row card is flipped over and the first person has to find the match between their card and the row card. Once the match is found the row card is passed to the next person in the row. This continues until the row card reaches the last person in the row. When the last person finds the match they stand up and yell "UBUNTU"

Find and FFEACH

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This activity is based on the activity FFEACH (Quicksilver, Rohnke). Divide the group into teams of about 6 people. Have the members of small teams sit or stand together but spread teams around the room or play space. Give every player a card. The facilitator will hold the remainder of the deck of cards. One player from each small team approaches the facilitator. The facilitator then starts the game by flipping a card from the deck to the multi-image side. The players attempt to identify the matching object from the deck to their card. Once they identify the match they run to their group and act out the object with out talking (charades style). When someone in the group guesses correctly, a new team member runs up to the facilitator to find their match. Play continues until one team finishes a complete rotation of all players. The facilitator can switch the card on the deck between sets of players. If a player is struggling to find the match, they can pass and try again later, but they will loose time running back to switch players.

Back to Back (or Face to Face)

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Give a card to everyone in the group. Have the group get into pairs. Partners stand back to back while looking at their multi-image side. Partners alternate asking yes/no questions in attempts to figure out what the common image is on the cards. They may not say the names of any of the objects, only descriptive questions (Do you have something red? Do you have an animal?). When the partner pair are sure they of found the match they can guess. Switch cards and switch partners.

Variation: With larger groups, it can get too loud to hear standing back to back. Have partners face each other, looking at the multi-image side so that their partner cannot see it.

Ubuntu Categories

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This is a great large group mingle activity. Give each participant a card. Looking at the single image side, ask the group to get into groups based on the image on the card. Leave the instructions open ended. This allows the group to decide what groups they will get into.

Do they go by color, shape, use, description, etc? How many people switch groups? What is the largest group? Do any groups fit within other groups?

Toy or Tool

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This activity creates some interesting conversations about perspective and perceptions in a large group but can be played with smaller groups as well.
Place a rope in the middle of the room or delineate the 2 sides of the play space in some way. Each person in the group should have an Ubuntu Card. Looking at the Single Image side, participants should decide if they think the image is of a tool or a toy. The facilitator can then ask everyone who identified a tool to move to one side of the space and all that identified a toy to move to the other side. If playing with a small group you can trade out cards for new cards and play again.

The strength of this activity is in the conversation after participants choose toy or tool. Is everyone in agreement or do people see things differently?

Get it Back

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This activity works well after a group has done a few preliminary activities with the Ubuntu cards. Specifically, each person will have had to choose a card in which they identified with the image on the single image side (i.e. Strengths activity). The group will also have played an activity or 2 that mix the cards up amongst the group (i.e. Blind Find or Find & Flee). After the cards are shuffled around the players, have everyone look to the single image side. If they, by chance, have their original card... they can step to the side and cheer the other players on. The rest of the group will play the common bond activity (see Ubuntu instruction sheet), switching cards after the match is found. Players then turn their cards over to the single image side to see if they have found their original card. Continue play until everyone has found his or her original card.