Games

Face Off

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Thanks to Scott Goldsmith for this interesting game adaptation.

Divide group into two teams. The two teams line up facing each other so that the front person on each team is face to face. 1/2 the deck is given to the first person in the line of each team, single image sides up. On GO, the two players flip over the first card in their deck. Whoever finds the match first wins that person to their team. The next two in line for each team step up and take the deck of cards. Play until it stops one team has all the players or it stops being fun.

Sniper

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Give a card to everyone in the group. Players may not look at their card until you say "go". To start group members mingle around the play space without sharing or looking at cards. On "go", everyone freezes. Players quickly look at their single image and then hold up their card so that other players can see the single image side. The cardholder should be able to see their multi image side. Quickly people try to find players single image in their own Multi image side. When a match is found the player runs over to the person that has the single image they found, gently tags their shoulder and yells out the match, "Monkey!" When another player tags you and yells out your single image, you are out and must take a knee or step to the side of the play space. Play goes until the winners are the only ones left standing. It is possible that multiple people will be left standing at the end.

Secret Card

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Activity shared by Tara Pocock

All of the cards are placed single image side up and each participant thinks of a card that best represents their personality, a strength, a hidden talent, a fear, or just about anything else you may want the focus of a group discussion to be. Participants take turns asking one player questions about his or her secret card ie. "is your card red". If the persons secret card is red the group removes all but the red cards and if the secret card is not red remove all the red cards. It is good to ask if the chosen card is still in play before proceeding on to the next question. The round ends when only the one secret card remains. To continue to the next round place all the cards back in the middle and ask questions to the next participant about their secret card.

Variation: This game can also be played where participants choose a card that represents a positive quality about someone else in the group.
Thank you Tara for sending in this great activity and helping us spread Ubuntu. We look forward to more!

Sharks in the Pool

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This is a tag game. Give each player a card making sure several of the cards have a shark on the multi image side. No one may look at their card until the game begins. On your signal, players look at their card. If their card has a shark on it, they are it. The sharks chase after players and attempt to tag them. If they tag a player, they challenge them to match (both players show their multi image side and the first person to identify the match wins). If the shark wins the other player becomes a shark too. If the player wins they are free to go and shark must spin three times saying the Jaws theme (da na, da na, da na). A shark with a shark card is always a shark. A player that was turned into a shark acts as a shark tagging other players and challenging them to a match. If they win they remain a shark and the other player becomes a shark too. If they lose they turn back to a fish and are no longer it. The game ends when all the fish are sharks or they run out of steam.

Squirrels in a Bucket

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This is a quick version of Slap Jack. Place the Ubuntu deck single image sides up in the middle of a small group of players (4-6). Have a player turn over one card at a time. If a card with a squirrel is flipped, players attempt to be the first one to slap the card. This earns them a point. If they slap the deck and there is not a squirrel, they loose a point. Alternate who is flipping the cards to make it fair.
Variation: As the game plays, the facilitator can change the object they are attempting to slap. You can make it a specific object or a category of object (shark vs. sea creature).

Squirrel Hunt

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Give a card to each person in the group. Challenge everyone to pair up and find a matching item on their cards. Once they are successful, have them switch cards with their partner, move on to a new person and repeat the activity. The game continues until one player is able to "kill a squirrel". In order to "kill a squirrel" a player must find a matching set of Squirrels with another persons card and be the first to yell out "SQUIRREL!"

Variation: Set a time for play(like two minutes each round). In each round, players try to kill as many squirrels as possible, getting a point each time they match a set of squirrels and yell "Squirrel". If a player kills a squirrel they may keep their card. In all other circumstances players exchange cards after each match.

NOTE: No Squirrels were harmed in the facilitation of this activity

Row Race

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This is a large group activity that would work well in auditorium seating but could be played in seated rows of players.
Everyone is seated in rows of equal size. Every player has a card. The first person in each row has a second card we will call the "row card" that is single image side up. On "GO" the row card is flipped over and the first person has to find the match between their card and the row card. Once the match is found the row card is passed to the next person in the row. This continues until the row card reaches the last person in the row. When the last person finds the match they stand up and yell "UBUNTU"

Find and FFEACH

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This activity is based on the activity FFEACH (Quicksilver, Rohnke). Divide the group into teams of about 6 people. Have the members of small teams sit or stand together but spread teams around the room or play space. Give every player a card. The facilitator will hold the remainder of the deck of cards. One player from each small team approaches the facilitator. The facilitator then starts the game by flipping a card from the deck to the multi-image side. The players attempt to identify the matching object from the deck to their card. Once they identify the match they run to their group and act out the object with out talking (charades style). When someone in the group guesses correctly, a new team member runs up to the facilitator to find their match. Play continues until one team finishes a complete rotation of all players. The facilitator can switch the card on the deck between sets of players. If a player is struggling to find the match, they can pass and try again later, but they will loose time running back to switch players.

Get it Back

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This activity works well after a group has done a few preliminary activities with the Ubuntu cards. Specifically, each person will have had to choose a card in which they identified with the image on the single image side (i.e. Strengths activity). The group will also have played an activity or 2 that mix the cards up amongst the group (i.e. Blind Find or Find & Flee). After the cards are shuffled around the players, have everyone look to the single image side. If they, by chance, have their original card... they can step to the side and cheer the other players on. The rest of the group will play the common bond activity (see Ubuntu instruction sheet), switching cards after the match is found. Players then turn their cards over to the single image side to see if they have found their original card. Continue play until everyone has found his or her original card.

Find and Free

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Create a large play space; large enough for people to properly engage in a game of tag.

Give each player a card, except for the person chosen to be it. They don't get anything except for maybe a noodle for tagging. When you say "Game on", the "IT" player begins running about tagging fleeing players if they can. When a player is tagged they become frozen in place and hold out their card (multi-image). Other players may free frozen players by matching an object on their card to one on the card of the frozen player without being tagged. The frozen player may not help identify the match, only the player attempting to free the frozen player may call the match. When a match is made players exchange cards. The game will continue for some time so end appropriately.