Ubuntu Protector & Destroyer

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This is a version of the activity Ego-AlterEgo Karl Rohnke wrote up in Funn 'n Games (or FUNN Stuff before that). With the help of Scott Moulton, we have an Ubuntu twist on the activity. We like how the Ubuntu Card deflects the emotion from the people to the imagery on the cards and adds a layer to the discussion.

Have every group member stand in a circle while holding an Ubuntu Card single image facing out toward the group. Ask each person to secretly choose a Ubuntu Card image to represent their "Protector" and then to secretly choose an image to represent their "Destroyer". On Go, each player must attempt to keep the person holding their protector image between themselves and their destroyer image. I might recommend a fast walking place. This tends to be a fun, quick and confusing exercise. Take time to talk about strategies, success and struggles participants encountered. Ask why they picked certain images to represent those roles.

You can play several rounds changing the rules slightly each round to bring up different discussion points.

Try changing the name of the "Destroyer" image to the "Bully" image. How does that effect the game? Did that feel different? How does a victim feel when they see their bully in school?

Try changing roles. Instead of choosing a "Protector" and a "Bully", have each person play the role of the "Protector". Have them secretly choose an image to represent a "Victim of Bullying" and other to represent the "Bully". This version tends to look a bit like a mosh pit with all participants rushing into the middle to aware of what your group can handle. After this version, you can ask about strategies and differences. You can ask about who they have as protectors or who they protect in life.

Ubuntu Prediction

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Have the group choose a card to be the group card. Place that card multi-image side up so that everyone can see the images. The remainder of the deck is placed in a pile or held in the facilitator's hand, single-image side up. The group agrees upon and announces an image from the group card. The object of the activity is for the group to choose an image that will NOT be the matching image on the next card flipped from the deck. The facilitator flips over the top card in the deck. If the image chosen from the group card is NOT the matching image on the flipped card, the team gets a point. The group continues to choose a new image for each new card that is flipped over. The game ends when the image chosen is the matching image with the flipped card. Can you get through the whole deck?
Version of Prediction (Playing With a Full Deck, M. Cummings)

Find and FFEACH

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This activity is based on the activity FFEACH (Quicksilver, Rohnke). Divide the group into teams of about 6 people. Have the members of small teams sit or stand together but spread teams around the room or play space. Give every player a card. The facilitator will hold the remainder of the deck of cards. One player from each small team approaches the facilitator. The facilitator then starts the game by flipping a card from the deck to the multi-image side. The players attempt to identify the matching object from the deck to their card. Once they identify the match they run to their group and act out the object with out talking (charades style). When someone in the group guesses correctly, a new team member runs up to the facilitator to find their match. Play continues until one team finishes a complete rotation of all players. The facilitator can switch the card on the deck between sets of players. If a player is struggling to find the match, they can pass and try again later, but they will loose time running back to switch players.